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Qualification

Qualification is the ranking round. Every archer shoots the same course, the scores are entered end by end, and what comes out is the standing that seeds everything after it. If a competition stops here, the standing is the result; if it goes on to eliminations, the standing is the draw.

The Scoring tab. Pick the shift, pick the round, then pick the archer.

The Scoring tab of a competition in Velos. A banner reads that the shift has not opened yet and that saving a score will open it automatically. Below it a Shift selector reads Morning - Recurve (25) with a Pending badge, a Round switch offers R1 and R2, and a Calculate Rankings button sits to the right. An Athletes panel lists Target 005 with one archer under it, and the main panel invites you to select an athlete. A footnote reads 12-end outdoor format (12 ends × 3 arrows = 36 arrows per round).The Scoring tab of a competition in Velos. A banner reads that the shift has not opened yet and that saving a score will open it automatically. Below it a Shift selector reads Morning - Recurve (25) with a Pending badge, a Round switch offers R1 and R2, and a Calculate Rankings button sits to the right. An Athletes panel lists Target 005 with one archer under it, and the main panel invites you to select an athlete. A footnote reads 12-end outdoor format (12 ends × 3 arrows = 36 arrows per round).
  • Shift is the group currently on the line. The badge beside it is that shift’s own state.
  • Round switches between the two halves of a qualification round, R1 and R2.
  • The Athletes panel is the target board: archers grouped by the target they are on, in the order they stand. Green means their card is complete, orange means partly entered, and no marker means nothing yet — so the panel doubles as the progress board for the shift.
  • The footnote spells out the format the competition was created with: 12 ends of 3 arrows outdoors, 10 ends of 3 arrows indoors.

An archer with no target does not appear here, because scores are entered against a target position. If the panel is emptier than the field, go back to shifts and targets.

You do not have to start the shift first. Saving the first score opens it for you, and the banner says so.

Click an archer to open their card.

An archer's qualification card open in Velos. A header reads ANDERS, Taylor — Liberty Archery Club · RW · 005A — with a Round 1 badge. A table follows with a row per end and columns for the 1st, 2nd and 3rd arrow, the end total and the running total: end 1 is X, 10, 9 for 29 and 29; end 2 is 10, 10, 9 for 29 and 58; end 3 is 9, 9, 9 for 27 and 85.An archer's qualification card open in Velos. A header reads ANDERS, Taylor — Liberty Archery Club · RW · 005A — with a Round 1 badge. A table follows with a row per end and columns for the 1st, 2nd and 3rd arrow, the end total and the running total: end 1 is X, 10, 9 for 29 and 29; end 2 is 10, 10, 9 for 29 and 58; end 3 is 9, 9, 9 for 27 and 85.
The card mirrors the paper one: three arrows per end, the end total, and the running total down the side.
  • A row per end, three arrows in each. Type the value, or X for an inner ten and M for a miss. Each arrow is recorded in its own right — that is what makes the count-back below possible.
  • End is that end’s total; Total is the running score.
  • Auto-advance moves you to the next archer on the target as soon as you save, which is how you work through a target board without touching the list.
  • Clear Round wipes the round you are on, for when a card has been entered against the wrong archer.

Scoring a shift that has been completed is locked. Reopen the shift to correct it.

When a shift has finished shooting, end it from the Shifts tab. Two things happen: the shooting line closes for those archers, and rankings recalculate.

You can also recalculate at any time with Calculate Rankings on the Scoring tab — useful mid-shift when someone wants to know where they stand. Ending a shift does it for you, so under normal running you never press it.

Ending a shift is reversible. Reopen it, fix the scores, end it again, and the rankings are recalculated from the corrected cards.

Rankings are worked out per league, following World Archery §12.5.1 count-back. Total score first; when two archers tie on it, Velos compares their arrows:

  • Outdoors, the count-back is the number of Xs (inner tens), then tens, then nines.
  • Indoors, X is not used: it is tens, then nines.

Archers who tie on every count are left in a stable order — World Archery treats them as genuinely equal at this point, and a shoot-off only becomes necessary if that tie decides who makes the elimination bracket. Velos raises that shoot-off when it draws the bracket; see Eliminations.

To read a league’s standings, open the Leagues tab and click the league’s row. Its panel carries that league’s entries, and gains a Standings view once its qualification is under way and there are scores to rank.

A league’s scoring stays open until you close it, and closing it is a deliberate act, done per league on the Leagues tab:

  • Finalize qualification on a league’s row locks that league’s scoring and unlocks its elimination bracket. Velos warns you if any of its archers are not fully scored and lets you go ahead anyway.
  • Finalize all qualification does every eligible league at once. Fully-scored leagues are locked; leagues with unscored archers are skipped and reported, so nothing is closed behind your back.
  • Reopen puts a league back to qualifying — possible right up until its bracket is generated, and not after.
  • Mark complete closes a league straight from its standings, without eliminations. Use it for a ranking-round-only event. No bracket can be set up afterwards, though you can reopen it if you change your mind.

Each league moves on its own, so Recurve Men can be finalized and drawing brackets while Compound Women is still shooting.

With a league’s standings locked, its bracket can be drawn. Eliminations covers the head-to-head rounds.

Updated for v1.36.0